using UnityEngine;
public class ManPlayerCameraFollow3D : MonoBehaviour {
public Transform target;
public float distanc = 3.5f;
public float height = 1.88f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void LateUpdate()
{
transform.position = target.position - distanc * target.forward;//摄像机和角色的水平距离,以角色的本地坐标为参考
transform.position = transform.position+ Vector3.up * height;//摄像机和角色的垂直距离,垂直距离不直接以角色的上方为参考,避免角色倒下等动作
transform.LookAt(target.position+ target.forward*10000);//看向角色前方10000米的地方
}
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