优先队列(堆)
优先队列(堆)
优先队列(堆)用于调度、排序方面,基本模型如下:
队列中的节点都是有优先级的,如图删除的时候是最小值节点。
heap.h
struct heap_struct;
typedef struct heap_struct *priority_queue;
typedef int ElementType;
priority_queue init(int max_elements);
void destory(priority_queue h);
void make_empty(priority_queue h);
void insert(ElementType x, priority_queue h);
ElementType delete_min(priority_queue h);
ElementType find_min(priority_queue h);
int is_empty(priority_queue h);
int is_full(priority_queue h);
ElementType find_k_min(priority_queue h,int k);
struct heap_struct{
int capacity;
int size;
ElementType * elements;
};
实现中需要注意三点:
1.插入时,将待插入节点放入最后一个空穴,逐层上滤(percolate up);
2.删除时,删除根节点后,将空穴中两个儿子中较小者移入空穴;
3.当有偶数个元素时,会遇到节点只有一个儿子,小心发生错误。
应用:1.求出第K小的元素;2.求出第K大的元素。
heap.c
void keep_top_k(ElementType x,priority_queue h);
int main(){
priority_queue h = init(10);
ElementType * data = h->elements;
int i = 0;
for(i=1;i<100;i++){
insert(i,h);
}
int len = h->size;
for(i=0;i<len;i++)
printf("%d\n",data[i]);
destory(h);
}
priority_queue init(int max_elements){
struct heap_struct * h = malloc(sizeof(struct heap_struct));
h->capacity = max_elements;
h->size = 0;
ElementType * e = malloc(sizeof(ElementType)*(max_elements+1)); //occupy slot 0
e[0] = -1;
h->elements = e;
return h;
}
void destory(priority_queue h){
ElementType * e = h->elements;
free(e);
free(h);
}
void make_empty(priority_queue h){
h->size = 0;
}
void insert(ElementType x,priority_queue h){
if(h->size == h->capacity){
keep_top_k(x,h);
return;
}
int t_slot = (h->size)+1;
int dest = t_slot;
if(t_slot > h->capacity){
printf("there is no free slot\n");
return;
}
ElementType * data = h->elements;
data[dest] = x;
while(data[dest] < data[dest/2]){
if(dest == 1){
data[dest] = x;
break;
}
data[dest] = data[dest/2];
data[dest/2] = x;
dest = dest/2;
}
data[dest] = x;
(h->size)++;
}
ElementType delete_min(priority_queue h){
ElementType ret;
int len = h->size;
int capa = h->capacity;
ElementType * data = h->elements;
ret = data[1];
int del_posi = 1;
while(del_posi <= len){
if(del_posi*2 >= len){
data[del_posi] = data[len];
break;
}
else{
if(data[del_posi*2]<data[del_posi*2+1]){
data[del_posi] = data[del_posi*2];
del_posi = del_posi*2;
}
else{
data[del_posi] = data[del_posi*2+1];
del_posi = del_posi*2+1;
}
}
}
len--;
h->size = len;
return ret;
}
ElementType find_k_min(priority_queue h,int k){
ElementType ret;
int i= 0 ;
for(i=0;i<k;i++){
ret = delete_min(h);
}
return ret;
}
void keep_top_k(ElementType x,priority_queue h){
int len = h->size;
int layer = 0;
int i = 0;
ElementType * data = h->elements;
while(len!=0){
len=len/2;
layer++;
}
layer--;
int po = 1;
while(layer!=0){
po=po*2;
layer--;
}
int insert_po = po;
int temp_max = data[po];
for(i=0;i<=len;i++){
if(data[i]>temp_max){
temp_max = data[i];
insert_po=i;
}
}
if(x<temp_max){
data[insert_po] = x;
}
else
return;
}
int is_empty(priority_queue h){
if(h->size == 0)
return 1;
else
return 0;
}
int is_full(priority_queue h){
if((h->size)==(h->capacity))
return 1;
else
return 0;
}
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