Netty学习07--Protocol Buff
1.protocol buff是一种协议,是谷歌推出的一种序列化协议
2.Java序列化协议也是一种协议
3.两者的目的是,将对象序列化成字节数组,或者说是二进制数据
下面使用代码来体现两者的区别
目录结构
protoc.exe 编译工具
build.bat 编译脚本
protoc ./proto/*.proto --java_out=./src
pause
player.proto 更多请参考
option java_package = "com.proto";
option java_outer_classname = "PlayerModule";
message PBPlayer{
required int64 playerId = 1;
required int32 age = 2;
required string name = 3;
repeated int32 skills = 4;
}
message PBResource{
required int64 gold = 1;
required int32 energy = 2;
}
PlayerModule 通过执行build.bat会自动生成
PB2Bytes
package com.proto;
import java.util.Arrays;
import com.proto.PlayerModule.PBPlayer;
import com.proto.PlayerModule.PBPlayer.Builder;
/**
* protobuf学习
*/
public class PB2Bytes {
public static void main(String[] args) throws Exception {
byte[] bytes = toBytes();
toPlayer(bytes);
}
/**
* 序列化
*/
public static byte[] toBytes(){
//获取一个PBPlayer的构造器
Builder builder = PBPlayer.newBuilder();
//设置数据
builder.setPlayerId(101).setAge(20).setName("peter").addSkills(1001);
//构造出对象
PBPlayer player = builder.build();
//序列化成字节数组
byte[] byteArray = player.toByteArray();
System.out.println(Arrays.toString(byteArray));
return byteArray;
}
/**
* 反序列化
* @param bs
* @throws Exception
*/
public static void toPlayer(byte[] bs) throws Exception{
PBPlayer player = PBPlayer.parseFrom(bs);
System.out.println("playerId:" + player.getPlayerId());
System.out.println("age:" + player.getAge());
System.out.println("name:" + player.getName());
System.out.println("skills:" + (Arrays.toString(player.getSkillsList().toArray())));
}
}
运行效果:
JAVA的序列化和反序列化
Player
package com.java;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
/**
* 玩家对象
*/
public class Player implements Serializable{
private static final long serialVersionUID = -5248069984631225347L;
public Player(long playerId, int age, String name) {
this.playerId = playerId;
this.age = age;
this.name = name;
}
private long playerId;
private int age;
private String name;
private List<Integer> skills = new ArrayList<>();
public long getPlayerId() {
return playerId;
}
public void setPlayerId(long playerId) {
this.playerId = playerId;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public List<Integer> getSkills() {
return skills;
}
public void setSkills(List<Integer> skills) {
this.skills = skills;
}
}
JAVA2Bytes
package com.java;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.util.Arrays;
public class JAVA2Bytes {
public static void main(String[] args) throws Exception {
byte[] bytes = toBytes();
toPlayer(bytes);
}
/**
* 序列化
* @throws IOException
*/
public static byte[] toBytes() throws IOException{
Player player = new Player(101, 20, "peter");
player.getSkills().add(1001);
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
ObjectOutputStream objectOutputStream = new ObjectOutputStream(byteArrayOutputStream);
//写入对象
objectOutputStream.writeObject(player);
//获取 字节数组
byte[] byteArray = byteArrayOutputStream.toByteArray();
System.out.println(Arrays.toString(byteArray));
return byteArray;
}
/**
* 反序列化
* @param bs
* @throws Exception
*/
public static void toPlayer(byte[] bs) throws Exception{
ObjectInputStream inputStream = new ObjectInputStream(new ByteArrayInputStream(bs));
Player player = (Player)inputStream.readObject();
//打印
System.out.println("playerId:" + player.getPlayerId());
System.out.println("age:" + player.getAge());
System.out.println("name:" + player.getName());
System.out.println("skills:" + (Arrays.toString(player.getSkills().toArray())));
}
}
测试效果
通过运行效果得知,java的序列化生成的字节比protoc方式更占内存。
代码下载
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